Ghost Design
Early animation test of one the specters in HAUNTIBLES.
Ghost have been depicted countless ways in movies, TV, and games. They run the gambit from fully formed Ghostbusters ghouls to the more ethereal forms of Paranormal Activity. HAUNTIBLES contains a number of spirits, some helpful - others malevolent. The question is, what form should they take?
While I'm still ironing out the look, I'm drawn to the use of flowing cloth. The floating garments really sell the idea that these beings exist in another realm, with different rules governing the physics. I also like Victorian-era outfits, especially the creepy "mourning gowns" customarily worn at the time.
1861 photo showing the five daughters of Prince Albert mourning his death. After his passing, Queen Victoria wore mourning clothing for the rest of her life.
Ghosts are such a staple of our storytelling, and have been featured so many times, that it's difficult to come up with an original look and vibe for them. But I've got a few ideas that should make HAUNTIBLES's specters stand out a little. I don't want to share too much, as there should be some surprises left for the game.
Spirit floating silently through an abandoned hall.
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