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Showing posts with the label Curio

Lights, Camera, Action!

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Trailers are probably the most important way indie developers can introduce their games. They're extremely vital, which is why I came out with one so early. But looking back, I think the messaging in this first video wasn't as clear as it could have been. Good trailers highlight, they don't summarize. They show you why the game is fun and worthy of your time. My first trailer focused too much on the game's origins, and not enough on what makes the game interesting. I also think it relied too heavily on motion graphics, which went against the real-world vintage textures found in the game. So, I'm filming another trailer. This one requires a lot more production, and I've spent the last few days assembling a collection of spooky props. These objects were sourced them from my neighbor's basement, Target, Ikea, and a few I've picked up at rummage sales. Props in the trailer relate to various elements of the game, highlighting all the coolest featur...

Cabinet of Curiosities

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When I was growing up, my parents had a mysterious antique on the wall - a narrow drawer hung vertically, subdivided into dozens of little boxes. Each of these compartments held a different knickknack like a rock, shell, or tiny doll. This strange art piece sparked my imagination, and I wondered about the stories behind each object.      Typeset drawers were originally used to store printing blocks of various sizes. With the decline of block printing, many people recycled these drawers into curio cabinets to store family keepsakes. How does all this fit into my game HAUNTIBLES? Well, there's a typeset drawer at the heart of the game, and it's filled with haunted knickknacks! I found images for these objects during the course of my research through various archives, rare books, newspapers, and other ancient collections. Here's how it'll work in the game: each object in the drawer represents a haunted collection or "hauntible" of five or more re...