Balancing Act
Creating a game means balancing a great deal of things simultaneously. Focus on one aspect too much, and the whole project risks falling apart. Here's a list of things I'm always trying to balance: Development of the game itself vs marketing it on social media and blogs. Polishing the story vs polishing the gameplay. Spending time at the computer vs exercising and getting outside. Purchasing assets vs keeping the costs down. Making the game polished vs actually finishing it! And that's just an abbreviated list. There are lots more balancing acts to consider. For me, the secret to achieving a good balance is learning to prioritize and knowing when something is "good enough". There's the old saying that projects are never finished, they're simply abandoned. While I think that's a little harsh, there is some truth to that. The good thing about modern games is they are very easy to update. That doesn't mean I want to release an unfinishe...