Balancing Act
Creating a game means balancing a great deal of things simultaneously. Focus on one aspect too much, and the whole project risks falling apart.Here's a list of things I'm always trying to balance:
- Development of the game itself vs marketing it on social media and blogs.
- Polishing the story vs polishing the gameplay.
- Spending time at the computer vs exercising and getting outside.
- Purchasing assets vs keeping the costs down.
- Making the game polished vs actually finishing it!
The good thing about modern games is they are very easy to update. That doesn't mean I want to release an unfinished game, but it does mean I don't have to feel that tabled features are gone forever. If the game is a success, I can always add to it later. In the words of Steve Jobs, "Real artists ship."
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