Balancing Act

Creating a game means balancing a great deal of things simultaneously. Focus on one aspect too much, and the whole project risks falling apart.
Here's a list of things I'm always trying to balance:
  • Development of the game itself vs marketing it on social media and blogs.
  • Polishing the story vs polishing the gameplay.
  • Spending time at the computer vs exercising and getting outside.
  •  Purchasing assets vs keeping the costs down.
  • Making the game polished vs actually finishing it!
And that's just an abbreviated list. There are lots more balancing acts to consider. For me, the secret to achieving a good balance is learning to prioritize and knowing when something is "good enough". There's the old saying that projects are never finished, they're simply abandoned. While I think that's a little harsh, there is some truth to that.

The good thing about modern games is they are very easy to update. That doesn't mean I want to release an unfinished game, but it does mean I don't have to feel that tabled features are gone forever. If the game is a success, I can always add to it later. In the words of Steve Jobs, "Real artists ship." 


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