Lights, Camera, Action!


Trailers are probably the most important way indie developers can introduce their games. They're extremely vital, which is why I came out with one so early. But looking back, I think the messaging in this first video wasn't as clear as it could have been. Good trailers highlight, they don't summarize. They show you why the game is fun and worthy of your time. My first trailer focused too much on the game's origins, and not enough on what makes the game interesting. I also think it relied too heavily on motion graphics, which went against the real-world vintage textures found in the game.

So, I'm filming another trailer. This one requires a lot more production, and I've spent the last few days assembling a collection of spooky props. These objects were sourced them from my neighbor's basement, Target, Ikea, and a few I've picked up at rummage sales.

Props in the trailer relate to various elements of the game, highlighting all the coolest features.

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