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The (new) Official Launch Trailer!

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A new Hauntibles trailer has launched! This short film took a long while to make as it involved sourcing and dressing the set with antiques, lighting them to simulate the glow of vintage Edison bulbs, using my home-made dolly to get smooth shots, and then editing the footage down to roughly a minute. Phew! I'm very happy with how it turned out, and feel it better reflects the vintage mood of the game. Thanks to @papersofthepast for lending me the scrapbooks and @orchestralis for their perfectly ethereal music.

A Million Different Ways...

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A haunting tale...told a million different ways. What does that mean? A million different ways? Well, that's what makes the story in HAUNTIBLES so unique. Everyone who plays the game will piece together a different scrapbook, one drawn from a curated archive of scraps that I've assembled. The amount of variety is staggering. There are literally millions of combinations. So, the scrapbook you see will be unlike anyone else's. Don't worry about missing out, though. Everyone will still get certain scraps to make sure major plot points come across. But there may be clues and insights hidden in scraps that you, and only you find!

Lights, Camera, Action!

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Trailers are probably the most important way indie developers can introduce their games. They're extremely vital, which is why I came out with one so early. But looking back, I think the messaging in this first video wasn't as clear as it could have been. Good trailers highlight, they don't summarize. They show you why the game is fun and worthy of your time. My first trailer focused too much on the game's origins, and not enough on what makes the game interesting. I also think it relied too heavily on motion graphics, which went against the real-world vintage textures found in the game. So, I'm filming another trailer. This one requires a lot more production, and I've spent the last few days assembling a collection of spooky props. These objects were sourced them from my neighbor's basement, Target, Ikea, and a few I've picked up at rummage sales. Props in the trailer relate to various elements of the game, highlighting all the coolest featur...